Cinematic widescreen placeholder frame for a realtime VFX portfol

Realtime VFX Artist

Gawain Baumann

Realtime visual effects for games and interactive production, with the process behind every finished frame.

My workflow

From simulation to a finished effect

Each effect starts with a clear simulation goal, then balances fidelity against real-time performance budgets. Textures and references are gathered early so every decision can be checked against the target look.

Simulation

Particle, fluid, and smoke systems are tuned for believable motion within the frame budget.

Textures

Flow maps, noise sheets, and material references are built to read clearly at game-resolution scale.

Performance

Every effect is profiled in engine so the finished result holds up in interactive production.

Calm, cinematic portrait of a realtime VFX artist seated at a dar

The artist

Realtime VFX, shaped by technical craft

I make realtime visual effects and show the decisions behind the finished result. My background sits between simulation technique and art direction, with a focus on effects that read clearly in motion.